Pax Prime 2011: Guild Wars 2 Preview
Guild Wars 2, ArenaNet’s sequel to Guild Wars has really stood out among the rest because of their innovative ideas: Creating a Dynamic event system that does away with the standard quest and progress playstyle; ditching the holy trinity and allowing all classes to tank, DPS, support, and heal in their own way. These new ideas as well as continuing their no-subscription model has made this game soar to the top of everyone’s lists.
For Gamescom and Pax, they showed off PvP for the first time. Conquest is the game and Khylo is the location. Players battle one another to take over key locations, with the assistance of a trebuchet; the task isn’t easy as players can always bomb the other team out of a control point. Movement and teamwork are key as points are gained by defeating the other team in combat and controlling the points; the first to 500 wins.
Aside from PvP, they have also introduced new areas in PvE for players to explore. Players had the opportunity to experience the Charr starter area and witness the ghosts of Ascalon first hand. Players could also play as the Sylvari, a race of honorable plant humanoids as well as the tiny Asura, a race of very intelligent people in the Sparkfly Den where the Undead are laying siege to the area.
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