Tag: Skyrim

14 Aug

Gorgeous Character Screenshots [Skyrim]

Elder Scrolls, Games, RPG by Tramell

Reading all the previews and looking at all the videos, it is easy to tell how gorgeous Skyrim is but this week it really hit home for me as I’ve seen some of the new images being pushed out by various media outlets, detailing one of my favorite mechanics in a RPG, character creation. At QuakeCon, game journalists had the chance to tinker around with character creation before being be dropped head first into the world of Skyrim.

They created very distinct characters including a Bosmer, an Orc, and a Nord. The amount of detail has me itching to give it a go as well. I want to see a Redguard at some point since I always played them in previous Elder Scrolls games; hopefully I can create one that actually looks like me this time around.


10 Jun

The Elder Scrolls V: Skyrim – An E3 2011 Update

E3 has come and gone and I got the chance to watch a few demos of one of the most anticipated games this year, Elder Scrolls V: Skyrim. With its new Creation Engine, Radiant Story and artificial intelligence Bethesda has created a very immersive open world. I got a glimpse of the smooth sleek menu system, combat, shouts and dragons. Follow along as I detail what makes me want to move time forward as a RPG fan.

Attention to detail

Opening the demo you notice right away the rich environment of Skyrim. The area I saw was a lush forest with evergreens, mountains in the back and animals¬†scurrying about.¬†Here Todd Howard explained that they are paying a lot of attention to detail. He states “In an open world the player can go anywhere they want and we can’t hide anything.” Everything from flowers, rocks, to mountains are all handcrafted and every nook and cranny gets some TLC. As the dev traveled through the area I saw a fox run across the screen chasing a rabbit from the dirt path and into the bushes. Come to find out that even the animals have scripts that allow them to hunt for food or passively travel to their next breeding grounds: it’s all about the details. The animation system has received a rework so the player’s character runs differently and more realistic. Horses are in the game and they move like real horses with smooth transitions from trotting to sprinting. As you navigate the world with these fluid animations there is a lot to discover. Going downhill we were introduced to Guardian stones which functions similarly to altars in Oblivion as these stones bestow a buff on you that increase the rate you level up certain skills. When you’re in a town the townsfolk all have their own unique duties and when you speak to them it doesn’t zoom in like it did in previous Bethesda games and it provided a genuine feel and it kept you immersed in the world. In town you can take part in the crafts they do such as blacksmithing. They really want to suck you into the world no matter what you choose to do.