Every since WildStar was announced in 2011 I found myself intrigued by the game. Perhaps you could attribute this to the art style but, I was genuinely interested in their design approach. Over and over, Carbine Studios stated that they just wanted to make a fun game and cater to as many people as they could. To create an environment that not matter what the played did, they could enjoy themselves. This lead to development of content rich areas, unique play experiences and, sandbox-like features that enables players and guilds to create their own footprint.
When I played the game at Pax East this year I was able to experience some of that philosophy first hand. Getting a taste of the Dominion faction in the Dredune starter are, a Draken tribal area, I started out playing as a Cassian Spellslinger who specialized in the Solider Path. Right out of the gate, I seen the wealth of content and how it all melding together. The first quest I received tasked me with proving myself by hunting nearby creatures, a basic quest to introduce combat. However, since I chose the Soldier’s Path during character creation, I also had the opportunity to test stick grenades on the same wildlife I had to hunt. Essentially I was completing two quests at once but I was receiving a tailored experience from my path.
The combat varies with each class but the fundamental rules apply, don’t stand in the fire and be aware of your situation and surroundings. The game has dodge mechanics as well as, free form moves that allow you to DPS as you manuever. Do note however, that there are skills that will root you in place. Monsters will telegraph any big moves they are about to unleash, they vary from conal attacks, charges, and some skills randomly target the surrounding area. There is a mix of strategy and on your toes reactions. Utilizing your skill set, you slowly learn what a monster is capable of and adjusting the way you do combat to take it down efficiently.