Firefall made a major showing at Pax Prime this year, from banners on the escalators, the giant statue just outside the entrance to the Exhibitor Hall to the sheer amount of square feet they hogged on the show floor. Created by the up and coming Red 5 Studios, who house veteran developers who have worked on World of Warcraft and Tribes, FireFall is free-to-play massive online cooperative shooter and I had the opportunity to experience the PvE portion of the game.
Firefall takes place in a beautiful post apocalyptic world where mankind has discovered a new all-purpose resource called Crystite. As they mined this new resource, it consequently leads to the arrival of the Melding, a hostile energy storm that starts to engulf the planet. From that storm a new bred of species emerges, The Chosen, a bloodthirsty race hell-bent of destroying the human race.
As you combat the Chosen and find an answer to the Melding, you’ll have the option of choosing various battleframes – classes – on one character. So far, we have the Assault battleframe, an offensive juggernaut that has the ability to cause massive AoE damage, the Recon battleframe, specializes in long-range attacks as well as utilizes mines and special ammo. The Medic battleframe, the healer of the bunch, no slouch on their own, they have the ability to drain other players health as well as, excess to a grenade launcher, and lastly we have the Engineer battleframe, the mechanical genius, they can deploy turrets and energy shield that they can upgrade and repair on the fly. For my demo, I started out using a Recon Battleframe.