In preparation of Patch 1.18 which is planned to be released July 22, we’ve talked about conceptual ideas, overhauling combat, progression changes, and content additions. The steady flow of information continues. This time we take a look at addition adjustments; removing the new with the old, simplification of the repair system, and Grand Companies officially being introduced bringing faction grinding to the world of Eorzea. Follow along after the break to see what Yoshida and Co. have in store for us.
Seeking to improve the quality of life within Eorzea, the Fatigue System is being abolished. A system put in place to prevent players from playing one class to long. While the PR spin was that it was put in place to encourage players to try different classes, I interpreted it as more of a anti-gold farming system since the it was a major problem in FFXI until Square Enix invested a lot of money in quashing it. Perhaps it was in place to control players somewhat(bad move), but at least it is being removed.
With the introduction of Raids they have taken a look at the death penalty system. Functioning much like its predecessor you’ll be debuffed when you die. Weakness will reduce your HP and MP by 25% for a few minutes. Now if you die again while in a weakened state you’ll be debuffed again with ‘Brink of Death’ which will further reduce your HP and MP as well as reducing your statistics across the board such as attack power, physical and magical defense, and so on and so forth. I’m cool with that; I believe in having consquences for dying and the best way to penalize is affect the player’s time.