It has certainly has been unsurprising silent on the Guild Wars 2 front, though some may have not been noticed due to all the juicy games coming out in October and November. Also the damage from the snow storm isn’t helping. Thankfully, Jon Peter lit the beacon today at ArenaNet with a blog post describing some major changes to the Guild Wars 2 formula. The Engineer gets an upgraded Tool Belt, they also pull the white sheet off the new Pet system for Rangers as well as, detailing cross-profession combos a bit more with new visual and text flare.
When we first saw the tool belt in the demo used at Gamescom and Pax, it was very limited and those who tried it verfied the fact that it left people with something to be desired. Jon writes that they added 23 new skills to make use of the tool belt, every utility skill associated with the Engineer has a unique tool belt skill attached to it. For example, if you have Flamethrower set, you gain access to Incendiary Ammo which allows your next three attacks to cause burning. Another example would be if you equipped Rocket Boots, you would have access to Rocket Kick, a close-range AoE fire ability. An example he used while using the new and improved tool belt was to pop Incendiary Ammo and use it to knockdown the health of the enemy and use Super Speed, a skill granted by equipping Slick Shoes to catch up to the enemy while utilizing the flamethrower when it all comes to a climax as he finishes off the enemy with a Rocket Kick.
Though they haven’t revealed the other skills, having choices is what makes the Engineer really stand out. When I played the Engineer at Pax Prime, I saw all the possibilities of different playstyles from Turret Defense a la Team Fortress 2, to using mines and grenades to play a support/CC role. By having extra skills opened up to you depending on your utility skills will add some more wrinkles your build.