Pax East 2012: The Value of Feedback #DAW
I wasn’t sure how I would open in this but, this experience is something I wanted to share with everyone who reads my blog and those who are a part of developer appreciation week. During Pax East, I had the opportunity to attend both BioWare panels, one regarding the future of Dragon Age and the other about the Mass Effect franchise. The one in particular that I am going to talk about today is the Dragon Age panel.
It is easy to get absorbed in the internet and hop on the bandwagon to hate everything that ever existed, that developers are out to get gamers but sitting in on the panels reminded me of the fabulous side of the relationship between developers and players. Mike Laidlaw, David Gaider, Mark Darrah, Jessica Merizan, and Shane Hawco took the time to share their ideas for the next Dragon Age, as they since canceled the expansion for Dragon Age 2.
Mike Laidlaw and crew talked about some of the feedback they received from Dragon Age 2 and how they planned to implement it in Dragon Age 3. The three topics they focused on were equipment for followers, decisions that matter, and the reuse of levels. I guess one of the big things people missed was being able to gear up their companions. In Dragon Age 2, you just give them weapons and accessories but their look doesn’t change.


