Tag: Dragon Age

13 Apr

Pax East 2012: The Value of Feedback #DAW

I wasn’t sure how I would open in this but, this experience is something I wanted to share with everyone who reads my blog and those who are a part of developer appreciation week. During Pax East, I had the opportunity to attend both BioWare panels, one regarding the future of Dragon Age and the other about the Mass Effect franchise. The one in particular that I am going to talk about today is the Dragon Age panel.

It is easy to get absorbed in the internet and hop on the bandwagon to hate everything that ever existed, that developers are out to get gamers but sitting in on the panels reminded me of the fabulous side of the relationship between developers and players. Mike Laidlaw, David Gaider, Mark Darrah, Jessica Merizan, and Shane Hawco took the time to share their ideas for the next Dragon Age, as they since canceled the expansion for Dragon Age 2.

Mike Laidlaw and crew talked about some of the feedback they received from Dragon Age 2 and how they planned to implement it in Dragon Age 3. The three topics they focused on were equipment for followers, decisions that matter, and the reuse of levels. I guess one of the big things people missed was being able to gear up their companions. In Dragon Age 2, you just give them weapons and accessories but their look doesn’t change.


11 Apr

Pax East 2012: A Recap

So, Pax East has come and gone yet again. I’ve come a ways since last year’s Pax East, which was my first time I attended a video game convention. I’m blessed with being able to write about games, although it’s not a paid position it helps me stay focused and work on improving myself. This year I was able to schedule a few appointments to check some of the  higher profile games as well as get some hands on time with around some of the smaller titles sandwiched in the convention center. Along with checking out  the games, I had the pleasure of meeting up with friends at the yearly tweet meet up. As you might have guessed, a few of us got into a rousing debate about the Mass Effect 3 endings and of course, MMO talk in general. Even with all that, Pax East almost never happened for me this year.

When I got in Thursday, I was shocked to have found out that something was amidst with my credit card that I was using to pay for the hotel. One thing lead to another and the money that I needed to check-in with was locked away until Saturday morning. I was very close to losing out on my reservation and would have been left waiting or at least scramble around looking for a place to stay. The ultimatum would be to turn tail and head back home because of my stupid mistake.

Fortunately, Steven, one of Jason’s buddies that I was rooming with could cover the costs when he arrived late in the night until I had access to my digital stash of greenbacks. After that, everything went smoothly but needless to say, I wish I had a better Thursday night.


28 Apr

Review: Dragon Age Legends [Facebook]

Dragon Age, Facebook, Reviews, RPG by Tramell


Bioware’s version of a Facebook game that they like to call ‘the first real Facebook game and after playing it I can’t verify their claims but I was impressed with the game. DA Legends is a turn based RPG mixed with a meta game of building up a castle that allows you to craft items you desperate need on your journey to become legendary. Featuring a strategically battle system and a robust castle/craft system with a sprinkle of cash shop makes this a very solid game.

Upon starting the game, you are promoted to create a character. You can create a rogue, warrior, and mage as well as a choice between male and female. They give you a few face shapes and good helping of skin and hair color. After creating my savvy female rogue, I went through a quick tutorial that shows you the inner working of the game how the game works. From walking you through combat by providing tips on digesting the information on the UI, How to attack, use skills and tips on using various items and explaining how to build you castle and setting you up with a apothecary and a worker to make you items. Outside your castle you are greeted with a simple painted map with direction lines that leads your character along a path to various points that when reached you either have to fight or pick up a reward. In the encounters, you are greeted with multiple waves of enemies each with their own weakness and strong points.