G-star is upon us and in case you do not know what that is, it’s one of the biggest gaming conventions in Korea. This year marks the first time Guild Wars 2 has made an appearance for Korean audience. For the rest of us, we have been treated to so far two blog posts detailing additional game improvements. Eric Flannum pens the first blog post talking about character creation, UI improvements, and changes the skill acquisition system. Feel free to glance over the blog for all the juicy bits, but what I want to talk about is the way some of the skills in Guild Wars 2 are learned.
Utility, Healing and Elite Skills
We’ve known for a while that skills associated with weapons are unlocked with use, but now it has been revealed that acquiring additional healing, utility and elite skills will require skill points. Re-tooling the profession quests system for skill quests and rewarding skill points, players will have to explore and complete challenges to earn these points to unlock the other skills.
Skills cost vary between skills and once a player unlocks a slot, they will be able to choose from any of the skills to unlock instead of facing a tiered progression. Many people may find faults in the system by requiring players to go through another “grind”, but as to what my opinion is however, I’m going to need more input. As long as the skill challenges are easy to find, plentiful and doable, I have no problem racking up points to unlock additional skills; that kind of what a MMO is all about, steady progression. I’ll have to put my faith in ArenaNet for the time being in hopes that it doesn’t feel like I’m dragging my head in the mud when I unlock only s quarter of the skills.